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How To Compile Sources ? Help :)

#1 User is offline   Roman2K 

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Posted 23 February 2003 - 07:33 PM

Hi, I don't know anything in C++ code but I would like to know how to compile sources to have the .EXE
Why ? e.g. I download Maella's mod sources and I copy/paste "patches" in developments topic in the sources directory but I don't know how to compile these.

Thanks. B)
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#2 User is offline   SlugFiller 

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Posted 24 February 2003 - 12:21 AM

Wow, newbie supreme. You need Microsoft Visual C++ .Net installed, then you open eMule.sln and hit F7 to compile(or alternately, you can go through the menus and actually find the command). You can also select if you want to compile a debug version or a release version, but I don't know the shortcut to that so just look in the menu for select build something or something like that. The difference is that debug makes a larger exe, but when it crashes it gives you more information on where it crashed(in the code), and you can use it to trace through the code if you know how to. But since you're newbie supreme, I'd suggest just compiling release, not much of a chance of you debugging anything.
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#3 User is offline   Dummy 

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Posted 24 February 2003 - 06:14 AM

Strongly suggest you to learn a little bit of C (or c++), at least to know why the code will be in such position. It is not very difficult to read it. Otherwise, don't try to compile yourself, as you may change something wrong in the code, and it still can be compile, finally you get a bad emule, the worse is making wrong data download for you.
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#4 User is offline   Roman2K 

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Posted 24 February 2003 - 07:42 AM

Thanks for replies ! Exactly hat I wanted to know ! :D
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#5 User is offline   Roman2K 

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Posted 24 February 2003 - 05:25 PM

Is there Visual C++ in Visual Studio .NET ?
I'm *********** this because I didn't find Visual C++ .NET, just Visual C++ 6.0 and without many ******* :(.

Tks ;)

This post has been edited by Roman2K: 24 February 2003 - 06:34 PM

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#6 User is offline   Andu 

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Posted 24 February 2003 - 05:31 PM

1) read the forum rules. Don't post copyrighted materiel here.

2) Visual c++ 6.0 is not compatible with the eMule source so you may just as well cancel that dl if you are only downloading it to compile eMule.
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#7 User is offline   Roman2K 

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Posted 24 February 2003 - 06:22 PM

I don't know what you mean with "Materiel" but I didn't post any link !
I'm not *********** Visual C++ 6 but Visual Studio .NET and just would like to know if it includes Visual C++ .NET

Thanks

This post has been edited by Roman2K: 24 February 2003 - 06:32 PM

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#8 User is offline   SlugFiller 

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Posted 24 February 2003 - 06:24 PM

Since he's talking about the development environment to use I wouldn't exactly call it posting copyrighted material. However, using the term "downloading it", that I would recommend against, especially since it's an MS product, and MS are famous for going to court :lol: .
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SlugFiller rule #1: Unsolicited PMs is the second most efficient method to piss me off.
SlugFiller rule #2: The first most efficient method is unsolicited eMails.
SlugFiller rule #3: If it started in a thread, it should end in the same thread.
SlugFiller rule #4: There is absolutely no reason to perform the same discussion twice in parallel, especially if one side is done via PM.
SlugFiller rule #5: Does it say "Group: Moderators" under my name? No? Then stop telling me about who you want to ban! I really don't care! Go bother a moderator.
SlugFiller rule #6: I can understand English, Hebrew, and a bit of Japanese(standard) and Chinese(mandarin), but if you speak to me in anything but English, do expect to be utterly ignored, at best.
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#9 User is offline   Roman2K 

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Posted 24 February 2003 - 06:35 PM

Corrected :D
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