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Clientanalyzer Questions

#21 User is offline   Sir_Boagalott 

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Posted 18 May 2013 - 07:14 AM

Alright, here is a new suggestion: Try to get CA to differentiate between bad behaviours, and data leechers. This might sound silly, but are you familiar with fanatasy rpg games like D&D (Dungeons & Dragons)? Specifically with concept of how alignments work? With lawful, neutral, chaotic and then good, neutral, evil. So you take 1 of the 1st 3, and 1 of the 2nd 3:
  • Lawful Good
  • Neutral Good
  • Chaotic Good
  • Neutral Neutral = True Neutral
  • Lawful Evil
  • Neutral Evil
  • Chaotic Evil


The 1st set of 3 (Lawful, Neutral, Chaotic) are for rule breaker behaviours, 2nd set of 3 (Good, Neutral, Evil) are for data. Lawful Good is the best, while Chaotic Evil is the worst. ex. a 10MB+ UL client UL to you alot that has fast XS etc would be an chaotic good client.

I had previously said Suspicious, but if you adopted it to alignment style, suspicious would be in 1st set of 3 as neutral. i.e. minor things, like official clients with ICS (gplrulebreaker), etc. Like I said with the float style, so good could temporary drop to neutral for clients who are hoarding Special Chunks, until they share them, then it goes back up to good. Neutral clients hoarding special chunks become Chaotic until UL Special Chunks. Potentially Neutral bad behaviours could float up to Lawful if minor infraction, like unlabelled official client with ICS if its Good.

Note: all clients would start off as True Neutral, unless you add the Mod Analyzer concept. Which would be pretty easy: just log and examine only the Chaotic Evil Mod strings. i.e. if 100% of a large # of all BadMofo mods were Chaotic Evil, you could have it learn that and add BadMofo to a updatable ban text list so you wouldnt keep wasting you time UL to them to learn that they are evil.
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#22 User is offline   Tuxman 

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Posted 18 May 2013 - 04:30 PM

Why do you think chaos is bad?
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#23 User is offline   Sir_Boagalott 

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Posted 29 May 2013 - 11:15 PM

Choas isnt exactly bad. Alignment is a categorization of the ethical (Law/Chaos axis) and moral (Good/Evil axis) perspective of people, creatures and societies, & potentially ed2k clients.

Lawful, implying honor and respect for society's rules; Chaotic, implying the opposite; and Neutral, meaning neither. Chaos is more like Anarchy, a lack of obedience to an authority; insubordination.

It is basically completely a visual bell n whistle thing. CA detects so much, so well, and then gives every client it detects having a slight bad behaviour a skull n bones icon. I see so many skull n bones icons, and then seeing me UL to so many of them. It just tends to look odd when I see that. A lot of the clients with skull n bones icons arent really that bad, but when you see skull n bones icon it gives those clients a really bad impression. ex I often find my other Kmule client with a skull n bones icon, for fast XS, when it does have a good data ratio.

If CA worked with people and laws, CA would group slight infractions (speeding ticket) in with serial killers because they would all get the same skull n bones icon.

Its that bad impression from all the skull n bones icons it uses. If half the clients get skull n bones users might get the wrong idea, think half the network is leeching all their bandwidth, when thats not necessarily the case.
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