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Optimum Online Users Read! OOL blocked P2P services

#21 User is offline   fluxxor 

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Posted 16 May 2006 - 06:44 PM

i got same isp but upstate and the service DEFINATELY changed like a week ago. im waiting for a call back from the security team, but in the mean time i'll let you know whats going on (to best of my understanding). whats happening is...when we are connecting to people to upload the isp is seeing all those connections (id assume thousands a day) and thinking were spamming. THUS capping us. i cant even play a game online while running mule anymore because of this shit, once i kill mule game goes right back to almost 0 lag. i'll tell what happens with security team (assuming it doesnt involve jail time) in the next 24 hours. i will totally vote with my $ even as far as keeping the connection active an extra 3 months and use a seperate machine for downloads with a different connection. this company used to ROCK too, kinda pisses me off since i can still upload on aim @250 un-hindered but use a p2p program and im fkt.
i also have another issue but ill post in another thread since it is a diff thing.

update. ok whats fkn us is "sustained uploads" any time we upload to 1 place for more than 5 min they are gonna cap us. so f*** optimum online! we can use ftp @ full speed, but ANYTIME (torrents or anything) we upload theres a chance we will get capped and have to call the security team. only real option i can see is if theres a way to cycle the queue every 4 min 50 sec. or someshit. the guy from the security team had a THICK jamaican accent so an intelligible explination for this was not possible. o and after calling to get uncapped 4 times they can suspend our accounts. so um yea all everything aside f*** THIS ISP ! 5 min? it counts for fkn games too! so if your sending packets playing say unreal, you get boned. anyways it took 48 hours for a 24 hour wait too, its like these faggots have been taken over by enron or something, cause this isp USED to be the best. o well. theres the problem.
ciao :furious:

apparently the limit is like 500 megs a day before the cap kicks in, this includes say web cams, voice servers (they told me any server running was violation of TOS including emule), game servers, etc. i found this prog called net limiter that allows shaping of the connection, but i dont know about keeping it under 400 megs a day. seems it would kill the mules down speed.

This post has been edited by fluxxor: 17 May 2006 - 06:24 AM

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#22 User is offline   patcat88 

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Posted 17 May 2006 - 12:36 PM

fluxxor, on May 16 2006, 01:44 PM, said:

i got same isp but upstate and the service DEFINATELY changed like a week ago. im waiting for a call back from the security team, but in the mean time i'll let you know whats going on (to best of my understanding). whats happening is...when we are connecting to people to upload the isp is seeing all those connections (id assume thousands a day) and thinking were spamming. THUS capping us. i cant even play a game online while running mule anymore because of this shit, once i kill mule game goes right back to almost 0 lag. i'll tell what happens with security team (assuming it doesnt involve jail time) in the next 24 hours. i will totally vote with my $ even as far as keeping the connection active an extra 3 months and use a seperate machine for downloads with a different connection. this company used to ROCK too, kinda pisses me off since i can still upload on aim @250 un-hindered but use a p2p program and im fkt.
i also have another issue but ill post in another thread since it is a diff thing.

update. ok whats fkn us is "sustained uploads" any time we upload to 1 place for more than 5 min they are gonna cap us. so f*** optimum online! we can use ftp @ full speed, but ANYTIME (torrents or anything) we upload theres a chance we will get capped and have to call the security team. only real option i can see is if theres a way to cycle the queue every 4 min 50 sec. or someshit. the guy from the security team had a THICK jamaican accent so an intelligible explination for this was not possible. o and after calling to get uncapped 4 times they can suspend our accounts. so um yea all everything aside f*** THIS ISP ! 5 min? it counts for fkn games too! so if your sending packets playing say unreal, you get boned. anyways it took 48 hours for a 24 hour wait too, its like these faggots have been taken over by enron or something, cause this isp USED to be the best. o well. theres the problem.
ciao :furious:

apparently the limit is like 500 megs a day before the cap kicks in, this includes say web cams, voice servers (they told me any server running was violation of TOS including emule), game servers, etc. i found this prog called net limiter that allows shaping of the connection, but i dont know about keeping it under 400 megs a day. seems it would kill the mules down speed.
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Upload capping by OOL is irrelavent to Emule throttling. There is nothing you can do about upload capping, and it applies to everything, not just Emule, as you said, its a mb count, not protocol examination being done to Emule and just Emule. Oh yeah, research the dark illegal world of cable modem uncapping if you want to get around the upload caps or just limit emule upload to 128kbit when you do get uncapped to 1 or 2 mbits normal speed). 128kbit is the speed you'd get if you were capped, so if emule uploads at that 24/7 i dont think you will get capped. Still, capping is irrelavent to encryption. A ISP cant cap everyone or start declaring "Static websites and email" only (maybe they can if net neutrality laws dont suceed but thats another story). Also a ISP cant terminate the accounts of more than 20% of its users, it will eat into profits, and 1000s of pissed of customers is quite a big force. Also, there is a limit to which ISPs can block traffic, if their attempts at eliminating p2p start affecting grandma and joe six pack, and other people that dont use p2p and just transmite "legitamite traffic", the ISPs will be in so much trouble in the public eye's.
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#23 User is offline   fluxxor 

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Posted 17 May 2006 - 10:25 PM

thanks for the insight. they apply the cap mostly to piss us off (punish) and so we have to call them to lift it. they dont just cap just upload either its both (i was getting 128 kb DOWN speedtests while capped), and only when they see what they consider server like activity (like uploading @120 kb/s all day every day which is what i was doing). since its possible to uncap it myself i'll definately look into that, tho they did just put in a new motorola voip modem which makes me wonder if the old one would have been better to stick with.
and i totally hear the 20% customer satisfaction thing, but who really gives a flying fook about 1000's of angry criminals (pirates)....well besides ourselves.
i actually tried the joe 6-pack approach with them, said i sent home movies to my family regularly, told me i should just burn em and mail em. i think it'd really bone telecommuters too really.
anyways thanks, ill go look @ ways to try and uncap it.
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#24 User is offline   isepiq 

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Post icon  Posted 23 May 2006 - 03:09 AM

lordpake, on May 4 2006, 05:54 AM, said:

*sigh* Am I the only one who thinks that whatever countermeasures we - the users - take, the ISPs who really really want to get rid off p2p traffic will come up with their own counter-countermeasures?

The way I see it is adding any anti-throttling features to eMule would be in the long run, well, pointless.
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I started out 'puting in 1979, & if everyone had that attitude back then there would be NO eMule or Bit Torrent etc, today. We moved from EBBS 300, to 1200, to 2400, to networking, to internet, to internet site sharing, to yahoo briefcase, & a multitude of other ways to share files over the years. It IS the BEST GAME ever invented. Many of the 'crackers' from the 80's ended up with really good jobs with the software companies. We find a way to share, they find a way to stop it, we find a new way to share. I lost interest in actually using the software a long time ago. THIS game is the best ever created. I just enjoy finding new ways to share files, ones that I don't want or use, just for the sport of it. I have always found the people in the 'scene' really interesting, intelligent, & the best reading in the old Bulletin Boards, & now Forums. They are 99.9% the most friendly & helpful if you really have a computer/software problem.
Anyways, from my point of view, it is just getting time to 'game up' again. By the by, FULL RC encryption is still currently working 100% up & down with 'other' type client. Sure they will stop that one too some day, but that is the FUN of it.
IMHO
isepiq B)
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#25 User is offline   Devil Doll 

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Posted 25 May 2006 - 02:10 PM

isepiq, on May 4 2006, 04:33 AM, said:

COX has a monopoly here.  There is absolutely nothing us end users can do about it.  Their TOS technically forbids any kind of 'server' type activity, in which they include p2p. All they would say is 'you mean you are violating our TOS?'.
Well, and they're right. After all it's you who signed that contract.
You actually have the guts to ask the developers to give you a tool to help you break your contract, so that your ISP could just sue not only you but them as well? Think again.
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#26 User is offline   patcat88 

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Posted 11 July 2006 - 04:15 AM

bklynjames, on May 6 2006, 05:45 PM, said:

I too am an Optimum online user and I switched to Neo and all my problems went away. Im telling you I like this app, it has alot of features that the regular app dosent have. So if your stuck with opt online try NEO.....
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I am quite upset by being forced to use Neo, since there are 1000s of new features, and no documantation for them, since the tiny bit that exists is in German, and searching this forum brings up nothing on all those features.
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#27 User is offline   leuk_he 

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Posted 11 July 2006 - 03:27 PM

patcat88, on Jul 11 2006, 06:15 AM, said:

bklynjames, on May 6 2006, 05:45 PM, said:

I too am an Optimum online user and I switched to Neo and all my problems went away. Im telling you I like this app, it has alot of features that the regular app dosent have. So if your stuck with opt online try NEO.....
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I am quite upset by being forced to use Neo, since there are 1000s of new features, and no documantation for them, since the tiny bit that exists is in German, and searching this forum brings up nothing on all those features.
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Well, go to the mods section. There you can ask for neo help.

ALso take a look at the stickies there. Wiki and encryption guide might help you.
Download the MorphXT emule mod here: eMule Morph mod

Trouble connecting to a server? Use kad and /or refresh your server list
Strange search results? Check for fake servers! Or download morph, enable obfuscated server required, and far less fake server seen.

Looking for morphXT translators. If you want to translate the morph strings please come here (you only need to be able to write, no coding required. ) Covered now: cn,pt(br),it,es_t,fr.,pl Update needed:de,nl
-Morph FAQ [English wiki]--Het grote emule topic deel 13 [Nederlands]
if you want to send a message i will tell you to open op a topic in the forum. Other forum lurkers might be helped as well.
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#28 User is offline   emuling emuler 

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Posted 07 August 2006 - 12:18 AM

Is there any particular reason why the eMule developers don't implement the encrytion feature the Neo mod uses? According to several members on different forums, it works well when they connect to clients who have the identical option.

More and more ISPs are throttling eMule traffic and adding this feature would be a great.
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#29 User is offline   Some Support 

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Posted 07 August 2006 - 12:24 AM

The most convincing reason is probably that there isn't a new version yet, so you wouldn't know if we implemented it or not. As you can read in the FAF thread it is on our list (actually not the neo implementation but some kind of obfuscation) and posting into every second thread about encryption is not going to speed it up. Before you ask when the next release is: This has also been answered in a thread on this page.

#30 User is offline   PacoBell 

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Posted 07 August 2006 - 03:45 AM

Amen to that, Some Support! I'm starting to get a little perturbed by the influx of people who keep bringing up this subject and never bother to read the stickies...all of you know who you are <_<
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#31 User is offline   CiccioBastardo 

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Posted 07 August 2006 - 08:54 PM

Are we going to have two different "encrypted" communication then? One from Neo and one from the official version?
The problem is not the client, it's the user
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#32 User is offline   Some Support 

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Posted 07 August 2006 - 09:08 PM

No, if you use the official version you will have only one obfuscation method. But if you feel like implementing support for both or only neo in your mod then you will have support for both or only for neo.

#33 User is offline   CiccioBastardo 

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Posted 07 August 2006 - 09:55 PM

Sorry, I understand I was not clear.
My question was not about whether the official supports both the obfuscation/encryption. I just wondered what was making you use a different method than the one already in action. Complexity? Overhead? Functionality?
The problem is not the client, it's the user
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#34 User is offline   Some Support 

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Posted 07 August 2006 - 10:20 PM

There are several reason which often apply to many features. Well since i have some time right now:
The official will use a different system on a client to client connection, which needs less overhead than a DH key agreement but is therefore "only" obfuscation, meaning that it's not cryptographical save against eavesdropping (ak if you know what you are looking for and look into all connections of a client, do some of those yourself or actively manipulate), but still provides a random looking stream which cannot be automatically identified by routers/capture apps/etc. The handshake will be extendable so that encryption can be added for those users who want it and are willing to take the overhead and CPU usage.
Another point is that verifying the whole code of the neo feature, debugging it and making sure it is secure and does what it should doesn't takes much less time then implementing it from the start and then you can do everything excactly the way you prefer. Especially for encryption, meaning that something works doesn't means its secure (i don't want to imply something against the neo implementation here - as i said i haven't checked it completely). Additionally if someone from us wrote it, we know that someone from our team knows it excactly and can maintain it without problems. Thats another not unimportant reason why we often prefer self written code.

#35 User is offline   patcat88 

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Posted 07 October 2006 - 09:06 PM

Update, on CableVision Optimum Online ( OOL ) official emule v0.47c with Protocol Obfuscation turned on WORKS PERFECTLY. I can upload at FULL speed with it. With non PO enabled emules (neo mule for example) 98% of uploads fail according to statistics, but with PO enabled emule only 60% fail (I did not turn on "allow obfuscated connections only").

On OOL the "throttling" blocks all uploads. Searches, KAD, downloads (thearetically slower becuase no credit because client cant upload), and getting a High ID works fine on OOL, everything looks normal except no uploads. A fake TCP RST packet is injected and that stops each upload instantly. Some uploads get through and start but its very very rare. I subscribe to the higher speed tier on OOL (OOL Boost (30/5)) and I am in Stamford CT. I belive the slower 15/2 users get the same throttling OOL Boost users get.

My upload in .47C is 295KBs with 39 active uploads, in Neomule v4.20b, it is 5.3KBs with only 1 active upload.
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#36 User is offline   AKMKSK 

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Posted 07 October 2006 - 11:08 PM

anyone know which proxy servers work with emule??? ive tried using them, but emule doesnt connect through those proxy sites....
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#37 User is offline   PacoBell 

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Posted 09 October 2006 - 07:00 PM

View PostAKMKSK, on Oct 7 2006, 04:08 PM, said:

anyone know which proxy servers work with emule??? ive tried using them, but emule doesnt connect through those proxy sites....
You sure those proxy sites are set up to proxy all traffic and not just HTTP? Furthermore, this feature was meant for your own network's proxy server, not as a means to exploit someone else's remote server. HTH.
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